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![]() ![]() ![]() ![]() Most Apple devices have such ports which help you to get connected with them. ![]() Usually, MacBooks and some apple devices have the best Thunderbolt 3 dock compatibility. Suggested Reading => Review the top USB-C HubsĪnswer: There is no strict rule that the Thunderbolt port is only connectivity for your MacBook. It is important to match the host connection. A USB-C device could be compatible with a Thunderbolt connector, but the reverse is not true. This means that there is a big difference between the USB-C and the Thunderbolt connector. However, it also depends on the host connection and the cables that you are using. Q #1) Are Thunderbolt and USB-C the same?Īnswer: If you are using a Thunderbolt 3 docking station, then it uses a USB-C connector. A compact and small thunderbolt dock will help you get the best results. There are some other external features that you can keep in mind. You can also pick a product that has more USB connectors for quick accessibility.Īnother key factor to consider in a thunderbolt docking station is the Wattage, Power Input, charging for the Laptop option, and Data Transfer Speed. Better connectivity will allow you to connect more USB devices together. The next key thing is the option of having more ports. Try to opt for a dock that supports 60Hz. Look for 4K display support that will help you with a better frame rate and frequency. Expert Advice: While looking out for the best Thunderbolt Dock, the first thing you need to keep in mind is transmission support. ![]() ![]() ![]() So that could be a lot of the problems as well.įor my next game. I make mostly Driving games and many different controllers are involved most of the time. I always build all three platforms from a Windows 10 machine (5.6.) and then would test them on extra iMacs and Linux machines I had around the office. Fullscreen? Not fullscreen? With dock and window Bar? So many settings now and it (for me) is leading to so many extra little problems that it is starting to be more of a pain then a simple click of a couple buttons. I have never had many problems at all in the windows builds were the game does not start or close down properly.but in Mac and Linux it seems to be littered with them. But the linux and Mac customers seem to have way more problems and I spend a lot of time working on them when I make 80% of my sales on Windows machines. I just dont get much gruff about bugs from Windows users. (ie no saving major data, no multiplayer or no crazy controller support, etc) But recently it seems to just lead to more problems (in the form of bad reviews) than it has good reviews and happy customers. For years it worked fine for simple games. In the past Unity made it pretty easy to just tick some boxes and Whammo you have a linux and mac build that would work most all of the time. I have released 3 Steam games over the past ~5 years and I have always made a Mac and Linux build to go alongside my normal Windows games. TL : DR Im wondering what percentage of players play your games? Me 80% Windows 5% Linux 5% Mac ![]() |
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